Digital / Brand / Innovation
I am a Full Stack Strategist that strives to change the way that individuals observe and interact with brands. I work to proactively change how brands, advertisers, and startups alike can develop a more productive and positive experience for their consumer. I currently live abroad working with the Made by Many London team to help our clients find stability in a constantly shifting marketplace. Previously, I worked under Bud Caddell to develop the Invention and Digital Strategy disciplines at Deutsch LA, designed and developed products at companies such as Crispin Porter + Bogusky and Mobelux, and have consulted brands including Coca-Cola, Target, Volkswagen, Expedia, Esurance, and Nintendo. I was named one of Business Insider's 30 Most Creative Under 30, and have been a product and marketing professional since 2008 - with work featured in The New York Times, Wired, Fast Company, Creativity Magazine, Digiday, AdAge and more. My boundless enthusiasm for the internet lead me to work with amazing, equally nerdy people at ROFLCon, Tumblr, and Gawker Media. I am always eager for more internet-y friends. You can find me most easily on Twitter, occasionally writing on Medium, documenting on VSCOcam, and being a fangirl on Tumblr or Pinterest.
Made by Many
Leading development, user insights, strategy, and multi-partner relationships to bring new digital and physical products to market. Working with our clients to create new products and business models which transform their organisations and customer relationships.
2014 ~ Present
Led engagements to develop digital strategies for Fortune 500 Brands. Founding member of a product development team inside Deutsch LA dedicated to helping organizations of all sizes experiment with new ideas, technologies, and behaviors. Managed and worked with small multi-disciplinary teams to build products and digital solutions as lean and mean as possible. Developed curricula for ongoing digital education and process workshops for management teams across clients.
2012 ~ 2014
Side project co-developing the "Birchbox for Comics" - a subscription service which delivered a hand-picked graphic novel to your door every month. Notable industry experts (from comic book authors, to artists, to YouTube stars, to critics) helped us to curate each month's selection.
2012 ~ 2014
Learning how to sit at the intersection of technology, strategy, and design. Developed concepts, strategies, engagements, and campaigns for live clients such as Coca-Cola, Microsoft, Lexus, The Ritz-Carlton, Mars Incorporated, Barnes & Noble, and Macy's.
2010 ~ 2012
Served as a T.A for introductory design and multimedia courses. Co-developed and managed the university's first rapid prototyping studio.
Led and managed digital and social strategies across Target's product lines and category verticals. Helped to launch new digital and physical products and develop new in-store engagement opportunities.
Worked with Esurance (Allstate) and Answer Financial clients to help them navigate an environment where user churn and product parity are a constant threat.
Worked with challenger brand Nintendo to strategize organisational and brand opportunities in a market currently being disrupted by smartphones and new consoles.
Developed strategies and positioning for new cars for VW. Worked in tandem with the larger team to develop the first car website with linked to real-time-inventory.
Tackled organizational, positioning, and brand challenges to develop workable frameworks for the world's largest online travel booking company.
Helped Coca-Cola engage their most important market (teens) in new and meaningful ways. Led social media engagements for Kraft, Jell-O, Pop-Secret, and Real California Milk.
Hackaball is a connected toy that teaches children the basics of programming. The ball and paired iOS application are designed to allow children to create games together, fostering an environment that shows children that coding can be fun, social and creative.
In just 8 weeks, our Invention team developed and launched Fuelcaster, the Gas Price Predictor for Esurance. Simply enter your zip code and we'll tell you whether you should buy your gas today, or wait for prices to fall tomorrow.
Part branded content, part digital platform, part experiential event, #BullseyeU was filled with five YouTube stars, endless programming, and hundreds of Target back to college products. It was the first live shoppable event, but more importantly it created a deeper interaction for fans.
Traveled to SXSWi and CES to discern trends and opportunities which could be capitalized by brands. Borne out of a belief that startups and burgeoning products represent emerging bets at the intersection of technology and culture.
Worked with an amazing collective of teams from Made by Many and MAP Project office to bring Hackaball (a connected toy which teaches kids the principles of programming through play) from a concept prototype to the market. In a product management and strategy capacity, I worked with all parties to not only make sure that we were aligned in terms of development, production, and design but also deliver a product that resonated with customers. Responsibilities ranged from interviewing parents and children about desired ball features, to handling manufacturing orders from China, to performing price and messaging analyses around how to best introduce the product to both consumer and educational markets. In order to fund a full production run, we're taking Hackaball to Kickstarter in February of 2015. Hackaball was also an IXDA finalist in the "Engaging" category.
After discovering a market gap for useful products for Insurance companies, we worked with Esurance to develop a product that would help consumers make smart decisions through data in order to reinforce their brand promise (the insurance of the future). Once we developed and tested 68 original concepts, we settled on one which was both immediately feasible and fulfilled user needs. Fuelcaster. Working with a small, interdisciplinary team, we went from concept to launch in just 8 weeks. After the initial launch, Fuelcaster was featured in Fast Company, NPR, Complex, Conde Nast Traveller, and the International Business Times. AdAge said it was one of the 'Innovators of 2015'. The desktop version of the site was shortlisted by the FWA.
Target is a brand that historically never has an opportunity to engage with teenagers, only Mom. By creating an opportunity for a two-way relationship, we exceeded both our business and creative goals for the campaign. Online sales increased 37% from the year before, the average viewer session was over 11 minutes, and by the end of the four days teens had spent a total of 17 years watching. Beyond the data was the cultural impact, fans created gifs for Tumblr, pins for Pinterest, and recorded and posted the live feed to YouTube. Twitter played a massive role in engaging the audience, during the 90 hours we were live we got over 90,000,000 earned media impressions from all of the #BullseyeU tweets. It gave fans a way to communicate with the influencers, and for us on the team to get realtime feedback on the programming. All of the influencers did live Q&A's via Twitter, some wrote songs with tweets, others drew portraits of fans who tweeted in a photo. My satisfaction as a digital strategist primarily came out of watching these two-way interactions happening between our Youtube stars and the teens themselves - something that otherwise doesn't happen much online. I think the Tumblr user above is my favorite capture from the event.
Invention began at Deutsch LA with the mission to solve complex business problems through means that fall outside the comfortable mold of advertising deliverables. Our team was charged with developing disruptive offerings, relationships, and business models for our clients. With that in mind, we attended two of the leading conferences relevant to our industry – CES and SXSWi – to examine startups and products that build on or extend emerging behaviors and technologies. Startups and burgeoning products represent emerging bets at the intersection of technology and culture. Any product that a company produces is inherently a prediction for the future. CES and SXSWi represent a rare opportunity to view hundreds of those predictions in a single location, all vying for attention and adoption. From these bets, we collected an overall view of rising trends and what brands and marketers can learn from those trends in this 10 page report.
Quotes & Mentions
2014 ~ Present
VCU Brandcenter, MASC 674: Applied Creative Technology
Designed a month-long course assignment based on real-world and client challenges for second-year students. Provided an introductory market assessment of the role of a creative technologist, and challenged students to deliver across strategic, creative, and technological thinking.
'Everything by Everyone' Documentary
Discussing the role of the internet as a creative medium, the proliferation of memes in popular culture, and the evolution of internet culture.
University of Michigan, SWC 200: The Rhetoric of Blogging
Curation vs. Creation in Blogging